My 2D Shooter project for Coursera, including the additions of:

1) One working level, beaten by defeating 200 enemies. In this level, a new enemy spawner is placed randomly within the map after every 25 enemy defeats. These spawners spawn one of the three chaser enemy types, also at random.

2) A mechanic to teleport - useful to get out of a corner. Places player on mouse position, recharges every 10 seconds.

3) UI Teleport Meter - shows progress of time until next teleport is ready. Each bar fills after two seconds, for a total of 10.

THE GAME IS HARD!! I have verified that it is beatable, it is a fun bullet-hell-type challenge. 

Credits:

Created by Dane Teter

Download

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Windows.zip 32 MB
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Mac.zip 43 MB

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